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Featured News From the Creatures

 

The Path of Game Audio: The AudioCreatures Road Map to Success! 🐺🎧

Creating an immersive and emotional experience for games isn’t just about making great sounds. It’s about taking the right steps at the right time to ensure your game hits all the right notes - literally! That’s why we’re excited to share this Game Audio Road Map with you. It visually breaks down the journey into clear, actionable stages, that should help you along your game’s development process:

1 Prototype: Discussions about audio direction and design begin. What’s the tone of your world? What kind of sound palette will bring it to life?


2 Pre-Production: Early sound and music assets are created to help shape the vibe and establish the foundation of your game’s audio identity.


3 Start of Production: Deliverables are planned, and the audio direction is locked in - so everything aligns perfectly with your vision.


4 In Production: The magic happens here! Music and sound effects are created, implemented, and refined to make your game world feel alive and immersive.


5 Pre-Launch & Release: Final recordings, QA, bug fixing, and mixing ensure your audio is polished and flawless for launch day.


At AudioCreatures, we specialize in guiding developers along this journey and crafting sounds that bring game worlds to life. Whether you’re just starting out with a prototype or are in full production, we’re here to help.

💡 Curious about how much game audio might cost for your project? We’re happy to provide a free cost estimate - no strings attached! Let’s talk and explore how we can make your game sound incredible.

🎮 Let’s create an unforgettable experience together! Drop us a message or leave a comment below.

2024: An AudioCreatures Recap

As we look back on 2024, we couldn’t be more grateful for the amazing collaborations and projects we had the opportunity to work on. Highlights include Solnox and BeatSlayer, Lost Legions, Last Spartan, TerraScape, Songs of Silence, Reignbreaker, Schrott, Destiny Solas, Time of Progress and our own hashtag#LiveScoreBerlin initiative, which will return for its 3rd edition in 2025 - bigger and better than ever!

We’re incredibly proud of what we’ve accomplished together with our partners, and we’re excited for the opportunities and challenges the new year will bring.

To all our friends, collaborators, and peers in the industry, we wish you an amazing start to 2025 filled with success, inspiration, and exciting new projects. We’re looking forward to seeing you at events, sharing ideas, and making great things happen together in the year ahead!

Here’s to another fantastic year! 🐺🎧

Being Left Alone

That’s how it often feels when things settle down a bit and you are in an industry that can be stressful and exhausting for many reasons. At AudioCreatures, we try to always be there for every team member and collaborator who may be struggling. This happens to all of us - seniors, juniors etc. - sometimes, we all need help to overcome the challenges we face though.

In our work we often spend a lot of time in our „audio production caves“. However, having people around when you need them - someone you can talk to, write to, or simply have listen to you - is simply important to us.
As a creative collective, the exchange between each other can be crucial while still preserving everyone’s individual nature. 

We hope that, even during difficult times, people can support one another when needed. Never hesitate to reach out in such situations. More often than not, people or creatures are happy to help when they can.

We wish you all a wonderful weekend!

Art by our great Aina Theede 🎨

GamesGround Berlin 2024 - A Recap!


We had an incredible time at Games Ground Berlin 2024!

It was fantastic to see so many people and to contribute to such an amazing event this year!
A huge thank you to all our partners and collaborators for making this year so special.

Congratulations to Sparrow Games UG Games and Obergenie for winning 2nd place in the Community Award at GamesGround 2024 with their "puzzle game with the most epic soundtrack." 🎶 Massive kudos to Benjamin Scharff and Daniel Chluba for pouring their hearts into the game and showcase and receiving this well-deserved recognition!

Also, a big shoutout to the amazing THE ROOF Interactive team for their game Seaward, which won the Pitch Competition hosted by Stiftung Digitale Spielekultur! It’s fantastic to see this project getting the resonance it deserves - it was already extremely nice to see them at Gamescom!

Highlights from Our Activities - We were thrilled to host three panels this year:

-) On Friday, our very own Markus Zierhofer joined a panel on Best Practices in Video Game Localization and Cultural Adaptation alongside the brilliant Charly Harbord, Kate Edwards, Marie Amigues, and Marek Brunner.

-) On Saturday, the lovely Lara Klimm from Bitfall Studios participated in a presentation and panel discussion about the Live Score Berlin Initiative. Together with conductor Christian Köhler, they highlighted collaborations with local institutions and raised awareness about the importance of live music in video games.

-) Later that evening, with the amazing Gabriel Gallardo-Alarcon, we hosted another hands-on Audio Workshop. It was so inspiring to see aspiring audio enthusiasts of all ages, some participants were like 12 years old??

Supporting Amazing Projects

Alongside our activities, we brought our little creatures to support the incredible projects we contributed to. It’s always a joy to see audiences interacting with our critters. Thank you for your trust in us:

Solnox and Beat Slayer by ByteRockers'​ Games
Obergine by Sparrow Games UG
Schrott by Ivy Juice Games

And as part of our latest Live Score Berlin event:

Lyndwirm by Ghostwhale Games
Late the Trade by Spaceflower/ByteRockers'​ Games

A Grand Finale - The convention concluded with a phenomenal concert by Endgegner. Not only did they deliver an outstanding live performance, but they also played an interpretation of music from one of the games we worked on! Hearing Jeremy Froböse's score for Solnox live on stage was an unforgettable experience!

A heartfelt thank you to everyone who made this event unforgettable, and a special shoutout to the GamesGround crew for organizing such a fantastic event.

Kudos to the whole team (finally we received our "Best Audio" award from the the German Dev Days from TerraScape!)

See you next year!

GIC 2024 - Part Of The German Delegation!



We were so excited to represent AudioCreatures at the first Game Industry Conference Day on Thursday as part of a German delegation focused on building stronger German-Polish connections in the video game industry.

Big thanks to the Federal Ministry for Economic Affairs and Climate Action, AHK Polska and all our partners for making this happen, and to the amazing organizers on both sides! It was an honor to be on stage, sharing a bit about who we are and what we do as a part of the gameaudio world. Looking forward to the next couple of days in Poznań for GIC and PGA, diving into endless gamedev chats. If you see us around, don’t be shy and come say hi to Jeremy Froböse and Markus Zierhofer

 

Live Score Berlin 2024 - The Second Edition Happened!

We are still amazed what happened last week!

The second edition of LiveScoreBerlin took place last week at the wonderful Studio Babelsberg featuring the renowned Deutsches Filmorchester Babelsberg.

We are incredibly grateful for the experience we got to share with so many people this time! We were overwhelmed that 9 different were present and was amazing to witness and feel the power of more than 50 professional musicians bringing a game score to life! From how people traveled still blows our minds!

A huge thank you to everyone involved! A big ❤️ to this year’s participants:

.) Ghostwhale Games - Jesko Webers and Timo W. (our local heroes from Potsdam)
.) Chimera Entertainment - Svenn Monhof (all the way from Munich)
.) Spaceflower with Maximilian Diversi and Amadeus Zittel (published by ByteRockers'​ Games)
.) Flip Alive Games - Youssef Tobah (coming all the way from the USA!)
.) BitCake Studio - Eduardo Zolhof and Eduardo Lamhut (flying in from Brazil!)
.) Hidden Titan - Des G. and Tom De Roeck (and an online appearance by Chase Bethea!)
.) WHSPRS with Lukas Zeiler (representing Austria :))
.) And Julian Hellmann from Berlin with Natalie Studenik

Without your participation, this project wouldn’t exist!

A very special shoutout to our sponsor BIMM University for the amazing support on this project! We had the privilege to give their students a glimpse into the world of orchestral recording!
Thank you so much Luisa Lerma, Bryony Whitehead, Peter Robaudo, and Robert Witoschek for helping us bring this to life!
Special thanks also to Koen Rebel from the incredible Skyblivion project for collaborating with us on this!

Of course, a massive thank you to each individual from the Filmorchester, especially to Falko Duczmal, Alexander Wohlfeil, Felix Trawoeger, and the entire recording crew for their amazing work during the session and preparation, as well as conductor Christian Köhler for an outstanding performance with the musicians! We were all blown away!

A big thanks to the small but mighty film team, especially Chris Wilson, who traveled from the UK to support us, and the team from BIMM. And a huge shoutout to Johannes Renner, the best helping hand and assistant on-site, for being part of the session again!

Before the recording, we had some side events, so thank you so much Lorenzo Pilia for showing our international guests around the Saftladen and Indie Collective in Berlin!

On the same day of the recording, our Markus Zierhofer had the chance to showcase our project to the local scene at Backstage Babelsberg, organized by medianet berlinbrandenburg e.V.. Thank you for the organization and tours through the film studio buildings!

- Thank you all again from the bottom of my heart, also for the kind words from the participants and everyone at the session.
Right now we are still getting everything ready, and will soon have updates on the future plans for this project!