






Our expertise covers the
Our bespoke compositions enhance storytelling and player emotions, delivering a soundtrack that truly
Audio Implementation
Seamless audio integration is key to immersion. We specialize in FMOD, WWISE, and other middleware, ensuring every sound element blends perfectly and harmoniously for an unforgettable player experience.
Trailer & Marketing Audio
Make an impact before the game even begins. We craft powerful, memorable scores for trailers, cinematics, and marketing materials, capturing attention and leaving a lasting impression.
Voice Overs & Editing
From talent scouting to recording and editing, we provide full voice-over services tailored to any project. We also handle audio mixing, editing, and QA, ensuring pristine sound quality.
BEHIND THE CREATURES
With a lifelong passion in video game music, Markus was
discovered as a major talent at age 15 by Austria's Hollywood
Music Workshop. Through his education in classical composition
in Vienna and multimedia production in Berlin, Markus
combines the craftsmanship and dedication of a composer of
old with the versatility and technical wizardry of a
modern music producer.
Following his master's studies Markus has composed
and produced music non-stop for industry juggernauts such as
Netflix, Sony, Tencent, THQ, Daedalic and NACON.
A former guitarist in various metal and punk
bands, Jeremy discovered his love for game music
when composing soundtracks for numerous indie titles.
He soon attended the Scoring for Video Games masters' program
at the University of Chichester, studying under renowned
AAA game composer Tom Salta.
Jeremy's specialties include game soundtracks, Wwise
implementation and composing a signature leitmotif for
each character in a project.
THE TEAM
Starting out as a musician, Nicolas advanced his career by
recording and producing music in a wide range of genres.
He soon found his path headed in the exciting new direction
of game sound design.
Nicolas is dedicated to designing immersive game soundscapes
and revels in this endlessly-rewarding challenge all
creators yearn for, being well-versed in both the artistic
and complex technical sides of game sound design. He always
remains on top of the latest tech, most recently VR and 3D
audio.
Since 2009 Daniel has lived in Los Angeles USA,
where he works as film composer, producer and
intrumentalist. He has been involved in many award-winning
Hollywood productions such as Cloudy with a Chance of
Meatballs, Sinister, The Dark Knight, Spiderman 3,
Uncharted 3, Seal and - together with world-famous
keyboardist Greg Phillinganes - the 53rd to 57th Grammy
Awards.
Prior to Hollywood Daniel worked at Luciano Benetton's
Fabrica Musica communications research center in Italy,
where he was mentored by legendary composers Michael Nyman
and Ennio Morricone. While at Fabrica he conceptualized and
composed music for singer/activist Peter Gabriel’s
WITNESS non-profit organization.
Daniel has also toured extensively as both a jazz and
classical musician and conductor. He has conducted
his comissioned concert Thalamus at New York City's
Carnegie Hall and holds workshops around the world.
Gabriel has enjoyed the world of video games for as long
as he can remember, yet it wasn’t until titles such as
Limbo, Journey and Portal 2 that his ears were opened to
the creative and artistic potential of game audio.
After high school Gabriel studied
guitar and music theory at the National Conservatory of
Bolivia and took university courses in composition
and electro-acoustic music, soon winding up as a guest
lecturer. He has also been a part of the Experimental
Orchestra of Native Instruments (OEIN), where he conducted
extensive research into traditional Bolivian music.
Tino Geißler is a dedicated and ambitious web developer
who is currently pursuing her studies while simultaneously
working in the industry. With a passion for coding and a keen
eye for design, Tino is always seeking new avenues to enhance
user experience and craft visually appealing websites.
As a student, Tino is committed to expanding her knowledge
and staying up to date with the latest web development
trends and technologies. She consistently strives to
improve his skills by attending workshops, participating in
online courses and actively engaging in coding communities.
Aina Theede Berlin based Concept artist,
with a heart for all creatures big and small.
After moving to Berlin for her Game Art education,
she collected valuable industry experience at
studio Blankhans and is now working as a freelancer
with the goal to bring fantastical worlds to life.
Mykyta became a fan of video games back in his early
childhood at the age of 6. Around that time,
his passion for music also started to blossom, evolving
into one of his primary interests.
Combining his background as a business development
manager with his enthusiasm for music and the
gaming industry, he discovered his calling, leveraging
this blend to foster productive partnerships.